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Features Programmer DJ Mode 3D VisualizerNEW Pricing Help About
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Features Programmer DJ Mode 3D VisualizerNEW Pricing Help About

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  • The Programmer & Floorplan
  • Programming Attributes
  • Effects
    • 8. Color Effects
    • 9. Position Effects
  • Recording & Playing Back Cues
  • Editing & Merging Cues
  • Cue Stacks & Execute Grid
  • Merge Wizard, Settings & Inspector
  • MIDI Control & 3D Visualizer
  • Keyboard Shortcuts & Glossary

Programmer Manual

  • The Programmer & Floorplan
  • Programming Attributes
  • Effects
    • 8. Color Effects
    • 9. Position Effects
  • Recording & Playing Back Cues
  • Editing & Merging Cues
  • Cue Stacks & Execute Grid
  • Merge Wizard, Settings & Inspector
  • MIDI Control & 3D Visualizer
  • Keyboard Shortcuts & Glossary

Effects

Automate colors and movement with beat-synced effects — from simple color cycling to complex position patterns.

8. Color Effects

Color effects automate your fixtures' colors — cycling, chasing, pulsing, and more — without manual programming for every step.

Opening Color Effects

Navigate to Colors → Color Effects sub-tab.

Applying an Effect

  1. Select one or more fixtures
  2. Click an effect button to activate it — the effect starts running immediately
  3. Click No Effect to stop

Effect Library

Effects are organized into categories:

Color Cycling

Smoothly transitions between colors.

EffectWhat It Looks Like
2 ColorAlternates between 2 colors you choose
3 ColorCycles through 3 chosen colors
4 ColorCycles through 4 chosen colors
RGBCycles red → green → blue → red
RGB SnapSnaps between red, green, blue (no fade)
CMYCycles cyan → magenta → yellow
Red-GreenAlternates red and green
Red-BlueAlternates red and blue
Green-BlueAlternates green and blue
RandomRandom color each cycle

Flick Effects

Rapid single-color flashes against black.

EffectColor
Blue FlickBlue flash
Green FlickGreen flash
Red FlickRed flash
White FlickWhite flash

Sequential Patterns

Fixtures light up one at a time in order — like a marquee.

EffectDirection
SequenceLeft to right
Sequence ReverseRight to left
Middle OutCenter outward to edges
Middle InEdges inward to center

Chase Effects

A “lit window” of fixtures moves through the line — the rest stay dark.

EffectDirection
ChaseForward
Chase ReverseReverse
Chase Inside-OutCenter outward
Chase Outside-InEdges inward
Chase Inverted (+ variants)The dark window moves instead of the lit one

Wave Effects

A rolling brightness wave moves through the fixtures — think of a stadium wave.

EffectDirection
WaveForward
Wave ReverseReverse
Wave Inside-OutCenter outward
Wave Outside-InEdges inward
Wave Inverted (+ variants)Inverted wave pattern

Pulse Effects

Fixtures pulse in brightness — together, rotating, or phased.

EffectPattern
PulseAll fixtures pulse together
Pulse RotatePulse point moves across fixtures
Hybrid PulseCombined pulse pattern
Phased Pulse (+ variants)Fixtures pulse offset from each other

Alternation

On/off toggle patterns.

EffectPattern
SwitchingAll toggle on/off together
AlternateEven/odd fixtures alternate
Alternate ReverseReverse alternation

Wash Effects

Uniform color movement across all fixtures.

EffectPattern
WashUniform pulse
Wash PhasedPhased uniform wash

Atmospheric

Complex decorative effects for special looks.

EffectWhat It Looks Like
TwinkleRandom flicker (candle/star effect)
RainbowMoving color gradient (forward)
Rainbow ReverseMoving color gradient (reverse)
MeteorRapid color sweep (comet trail)
Meteor ReverseReverse meteor
FairgroundRapid on/off sweep (carnival lights)
Fairground ReverseReverse fairground

Effect Controls

Three sliders control how the active effect behaves:

Speed (Beat-Synced)

The speed slider ranges from -3 to +3, representing beat divisions relative to the master BPM:

Slider ValueBeat DivisionWhat It Means
-38/1One full cycle every 8 beats (very slow, dramatic)
-24/1One cycle every 4 beats (one bar in 4/4 time)
-12/1One cycle every 2 beats
01/1One cycle per beat (default)
+11/2Two cycles per beat
+21/4Four cycles per beat (fast, energetic)
+31/8Eight cycles per beat (very fast, strobe-like)

The BPM comes from your active beat source — audio beat detection, Ableton Link, or manual tap. If no source is active, it defaults to 120 BPM.

Tip

Double-click the speed slider to reset to 0 (one cycle per beat).

Crossfade (0–100%)

Controls how smoothly colors transition:

  • 0% — Hard snap between colors (dramatic, punchy)
  • 100% — Fully smooth blend (gentle, flowing)

Not all effects support crossfade. When unsupported, the slider dims to 30% opacity.

Spread (0–100%)

Controls how the effect is distributed across selected fixtures:

  • 0% — All fixtures do the exact same thing at the same time
  • 100% — Maximum offset between fixtures (creates movement across the line)

Not all effects support spread. When unsupported, the slider dims.

Multi-Color Effects

Effects like 2 Color, 3 Color, and 4 Color need you to choose which colors to cycle between:

  1. Activate the effect — color selection buttons appear
  2. Click a button to choose from presets, or click the palette icon for a custom color picker
  3. In the custom picker modal, drag on the color wheel and click Apply

Walkthrough: Setting Up a Beat-Synced Chase

  1. Select all 8 of your LED pars
  2. Press C → click Color Effects sub-tab
  3. Click Chase — fixtures start chasing left to right
  4. Set Speed to 0 (one chase cycle per beat)
  5. Set Crossfade to about 30% — gives a slight fade between steps
  6. Set Spread to 50% — the chase window is wider, covering ~4 fixtures at once
  7. The chase is now running and synced to your music's BPM
  8. You can record this look as a cue (see Section 10)

9. Position Effects

Position effects create automated movement patterns for moving fixtures — circles, figure-eights, sweeps, and more.

Opening Position Effects

Navigate to Positions → Position Effects sub-tab.

Applying a Position Effect

  1. Select one or more moving fixtures
  2. Click an effect pattern button — fixtures begin moving immediately
  3. Click No Effect to stop

Available Patterns

EffectWhat It Looks Like
CircleCircular motion
Figure-8Horizontal figure-8
Vertical Figure-8Vertical figure-8
Up-DownVertical sweep
Left-RightHorizontal sweep
BoxRectangular path
DiamondDiamond-shaped path
ArcCurved arc motion
BurstRadiating burst outward
CrossCross-shaped movement
OppositesPaired fixtures move in opposing directions
RandomUnpredictable random movement
Random PairsPaired random movement
TriangleTriangular path
StarStar-shaped path

Position Effect Controls

ControlRangeWhat It Does
Speed1–100How fast the pattern cycles
Size1–100How big the movement is (% of available range)
Phase-50 to +50Timing offset between fixtures (creates wave-like staggering)
DirectionForward / Reverse / BounceWhich way the pattern runs

Tip

Double-click any slider to reset it to its default value.

Direction Modes

ModeWhat Happens
ForwardPattern runs normally
ReversePattern runs backwards
BouncePattern alternates forward and backward

Combining Position Effects with Fan

The Fan Pan and Fan Tilt sliders in the Position Effects panel are synced with Manual Control. Adjusting the fan spreads the effect's center point across your fixtures — creating complex composite movement.

Example: Set a Circle effect, then add Fan Pan of +20. Instead of all fixtures circling in the same spot, each fixture circles around a different center point, spread across the stage.

Limits Warning

If position limits are enabled (from Manual Control), an alert appears in the Position Effects panel. Effects are constrained within the limit area — so your circle effect won't send beams where you don't want them.

Walkthrough: Creating a Phased Circle Effect

  1. Select your 4 moving heads
  2. Press P → click Position Effects sub-tab
  3. Click Circle — all heads start circling
  4. Set Speed to 40 (moderate pace)
  5. Set Size to 60 (medium circles)
  6. Set Phase to +25 — each head is offset in timing, creating a “wave” of circles rippling down the truss
  7. The result: a flowing, organic movement pattern across all your movers
← Programming Attributes
Recording & Playing Back Cues →
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