Pan/Tilt Finder

This handy little tool allows you to move all your moving head fixtures, or any fixture that has a Pan or Tilt channel.

This tool is a LIVE CONTROL, it will immediately take charge of any moving fixture and override any other effects currently active!

Using Pan/Tilt Finder

You can drag the dot around the box and the movers will follow you, alternatively you may move the Sliders for Pan or Tilt.

The Fan slider will adjust how much the fixtures are fanned in or out depending on how you move it.

When moving the Fan you can see below a live calculation for the DMX Values being sent to each fixture, the Fan is capped at the lowest point. so if you move your fixtures in such a way they are far set, the amount of space left for fanning will be reduced. Conversely, when they are centered the fan limit will be the maximum.

In all cases the Pan/Tilt values DO NOT RESPECT any Width or Size limits set in the fixtures channel settings, you can manually override their position anywhere within the full range of the movers.

The settings you set on the Pan/Tilt Finder will be updated live on the Live Controls tab, so if you wish to save the setting as a Live Edit, you may adjust the Fixture Positions on the Pan/Tilt tab then go to the Live Controls tab and click the red Disk icon to save the current live settings as a Live Edit.

You can also Reset the Pan/Tilt finder, which will reset ONLY the Pan/Tilt values, it will not Reset the settings on the Live Controls tab. However, the "Reset All Live Controls" link on the Live Controls tab, will reset everything including Pan/Tilt Finder.

Pan/Tilt Finder

The Recorder: movements and positions

The Recorder saves what your movers are doing so you can use it again later. It has two tabs: Static Positions for a single saved aim, and Sequences for a movement made of several aims played one after another.

To record a movement: set a position, press Record Step, and repeat. A Sequence needs at least 4 steps and takes a maximum of 32, and the recorder counts them as you go rather than refusing the save at the end. Press Save Movement Sequence, name it, and it is stored.

To save a single aim: aim your movers on the Pan/Tilt Control tab, then press Save Static Position in the Recorder.

Recorded steps are shown as small pictures of where the lights are pointing rather than a list of numbers, so a figure of eight looks like one. Hover a step to send the lights back to it, which lets you fix one you fluffed without starting over.

Both kinds of recording offer a Travel In and a Travel Out time. Travel In is how long the heads take to glide from wherever they are pointing to the saved position, so a recall reads as a move rather than a jump. Travel Out glides them back to the centre of their travel when you stop it. Both default to zero, which is the instant behaviour recordings have always had, and everything you have already saved is untouched.

Everything you save appears under My Recordings, which was previously called My Sequences. Enable or disable a Sequence at any time from the Move Effects tab, use a recording inside an Effect Cue, or place it on the Show Timeline.

Note: the Pan/Tilt Finder is a live control, so an aim you set by hand overrides a recalled position. Press Reset in the finder before you recall a recording, or nothing will appear to happen.

Please also note that a recording is made per moving fixture (any fixture with Pan/Tilt channels). If you modify, delete, or add moving fixtures, the recording will NOT apply to those fixtures, and you will be required to record it again.

Using a recording on the timeline

New in v1.0.52

Movement Sequences you have recorded appear in the Show Timeline effects list under "Sequences", and can be placed like any other movement effect. Each is labelled with the group it was recorded on, and the timeline makes sure a clip is long enough for the lights to actually travel the path.

Static Positions work the same way. Two clips in a row are a move and a gap between them is a hold, so you can point at the dancefloor for eight bars, then at the bar, then back, without building a movement effect at all.

Related guide Position Finder: setting positions, limits and home →