---
title: "Effect Types: Movement, Color, Beam & More - DMXDesktop"
lang: en
source: /knowledgebase/effect-types
---

# Effect Types

DMXDesktop effects fall into two families: **Beam effects** (intensity + color) and **Move effects** (Pan/Tilt movement). Combine one of each to build a complete look.

If you’re new: start with **Chase** or **Wave** for energy, then add **Circle** or **Figure of 8** for motion.

Beam effects Move effects

## Beam effects

Beam effects create movement and energy using intensity and color. You can apply them to one or more groups, then tune the feel with Speed and Background.

- **Colors**: pick one color for a solid look, or multiple colors for rotation/chases.
- **Spread**: staggers the effect across fixtures so it cascades through your rig.
- **Phase**: offsets timing/order (useful for strobe chases and phased looks).

### Utility

Quick practical tools for setup and focusing.

#### Solo

**

Highlights a single fixture so you can quickly identify and focus it in your rig.

Best for

- Finding a specific fixture on stage
- Quick focusing during setup

Utility Min colors: 1

#### Identify

**

Runs a clear identification pattern across fixtures, making it easy to confirm patching and group membership.

Best for

- Checking patching
- Confirming which fixtures are in a group

Utility Min colors: 1

### Chases & motion

Classic “lights moving across the rig” looks: clean, musical, and very readable from the audience.

#### Sequencer

**

A simple step-by-step sequence that runs across your fixtures in order. Great when you want motion without heavy strobing.

Best for

- Dancefloor energy
- Clean movement without harsh flashing

Variants

Reversed

Min colors: 1

#### Middle Out

**

Builds from the center of your rig and travels outward (or back inward). A strong ‘big moment’ look for drops and choruses.

Best for

- Big builds and drops
- Center-stage emphasis

Variants

Normal Reversed

Min colors: 1

#### Chase

**

A classic chase that moves a block of lit fixtures through your rig. Spread changes how the chase ripples across fixtures.

Best for

- Fast rhythmic movement
- Making a wide rig feel alive

Variants

Left to Right Right to Left In/Out Out/In Inverted Inverted (Reversed) Inverted (In/Out) Inverted (Out/In)

Spread Min colors: 2

#### Wave

**

A smoother chase that creates a rolling wave across fixtures. Great for flowing movement instead of hard steps.

Best for

- Smooth, modern movement
- Ambient energy with motion

Variants

Left to Right Right to Left In/Out Out/In Inverted Inverted (Reversed) Inverted (In/Out) Inverted (Out/In)

Phase Spread Min colors: 2

### Intensity & color dynamics

From subtle shimmer to bold color movement. These are your “set the mood” and “keep it moving” tools.

#### Twinkle

**

Random flashes across fixtures for sparkle and texture. Works great on large groups to avoid looking repetitive.

Best for

- Sparkle on top of a static look
- Creating texture in haze

Min colors: 1

#### Switching

**

Alternates fixtures on/off in pairs. When you pick multiple colors, it rotates colors each time it switches.

Best for

- Punchy two-step looks
- Simple movement without a chase

Min colors: 2

#### Emergency

**

Simulates an emergency vehicle lightbar: rapid triple-flash bursts that alternate between the left and right halves of your rig. Beat-synced timing keeps it locked to the music.

Best for

- High-impact strobe moments
- Police/emergency themed looks

Min colors: 1

#### Wash

**

A steady, solid color wash. Perfect as your base look, especially when combined with Move effects.

Best for

- Building a clean base look
- Slow songs or speeches

Min colors: 1

#### Wash (Phased)

**

A wash look with phased variation across fixtures so the rig feels wider and more alive than a single static color.

Best for

- Big rigs where a flat wash looks too static
- Adding subtle motion without flashing

Phase Spread Min colors: 2

#### Pulse

**

Pulses intensity up and down. Use Background to keep a glow between hits, and Spread for a cascading pulse.

Best for

- Beat-matched intensity movement
- Building energy without changing color

Spread Min colors: 1

#### Pulse Rotate

**

Like Pulse, but rotates through your chosen colors as it cycles, giving you intensity motion plus color motion.

Best for

- Colorful pulsing looks
- Keeping a single group interesting over time

Phase Min colors: 2

#### Phased Pulse

**

A rotating pulse that offsets fixtures so the fade travels through the rig. Great for big, smooth, modern movement.

Best for

- A ‘traveling’ pulse across the rig
- Smooth energy for choruses

Variants

Left to Right Right to Left Middle Out Alternating

Phase Spread Min colors: 2

#### Color Rotate

**

Rotates through selected colors evenly across all fixtures for an easy, consistent color cycle.

Best for

- Simple color motion
- Long transitions without intensity changes

Min colors: 2

#### Color Rotate HD

**

A smoother, richer color rotation that blends between colors for more fluid transitions.

Best for

- More ‘premium’ looking color fades
- Reducing harsh jumps between colors

Min colors: 2

#### Hybrid Pulse

**

A high-energy hybrid of pulsing intensity and color motion, designed to feel big and modern on stage.

Best for

- High-energy moments
- Festival-style looks

Min colors: 2

#### Alternate

**

Alternates between two colors across your rig, creating strong contrast and very readable movement.

Best for

- Two-color looks
- Making beams pop in haze

Variants

Normal Reversed

Min colors: 2

#### Carousel

**

A classic fairground/carnival style alternating pattern with color changes. Great for fun, upbeat looks.

Best for

- Upbeat party looks
- Retro ‘carnival’ vibes

Variants

Normal Reverse

Spread Min colors: 2

#### Rainbow

**

Cycles through a rainbow spectrum across fixtures. Spread can turn it into a flowing rainbow wave.

Best for

- Instant color variety
- Large rigs and pixel fixtures

Phase Spread Min colors: 1

#### Flash

**

A fast, punchy flash accent. Great as a quick hit on drops or transitions.

Best for

- Accents and hits
- Quick drops and fills

Min colors: 1

### Audio & impact

Big moment effects that feel tied to the music.

#### VU-Meter

**

Turns your rig into an audio meter: intensity reacts to the music level for a live, responsive feel.

Best for

- Music-reactive looks
- Easy ‘auto DJ’ energy

Phase Spread Min colors: 2

#### Strobing

**

A simulated strobe chase using dimmer/white fluctuation. Phase offsets timing per fixture for chase-like strobe runs.

Best for

- Big drops
- Hard-hitting strobe moments

Phase Min colors: 1

#### HyperX

**

An intense, high-energy sequence that chains multiple looks together for maximum impact.

Best for

- Peak moments
- High-energy genres and big rigs

Min colors: 2

## Move effects

Move effects animate Pan/Tilt to create geometric motion patterns. Use **Size** to control how wide the pattern is and **Phase** to offset fixtures so they follow each other.

- **Size**: how large the movement pattern is.
- **Phase**: offsets fixtures in time so the motion travels across your rig.
- **Fan**: (available on some effects) fans fixtures in/out for a wider, more dramatic look.

### Core geometry

Clean shapes that work in almost any venue.

#### Circle

**

Traces a circular path around a center point. With Phase, fixtures follow each other around the circle for a flowing look.

Best for

- Smooth movement in haze
- Keeping movers active without being chaotic

Phase

#### Figure of 8

**

Draws a horizontal infinity pattern (∞). Great for energetic motion that still feels smooth and controlled.

Best for

- Dynamic sweeps without sharp corners
- Choruses and builds

Phase

#### Box

**

Moves around a square/rectangle with crisp corners. Phase can turn it into a ‘follow-the-leader’ box chase.

Best for

- Geometric looks
- Tight, rhythmic movement

Phase

#### Arc

**

Sweeps in a curved arc. Use Fan (when available) to spread fixtures for a wider, more dramatic sweep.

Best for

- Wide sweeps across the room
- Big ‘stadium’ movements

Phase Fan

### Sweeps

Simple, classic motions that always read well.

#### Up & Down

**

A vertical sweep up and down. With Phase it becomes a wave, with fixtures moving in sequence.

Best for

- Simple, reliable movement
- Keeping beams moving during a wash

Phase Fan

#### Left & Right

**

A horizontal sweep left and right. Add Phase for a traveling wave across your movers.

Best for

- Room-filling sweeps
- Big chorus movement

Phase Fan

### Symmetry

Balanced, mirror-style movement that looks intentional and premium.

#### Opposites

**

Pairs of fixtures mirror each other, moving in opposite directions for a symmetrical stage look.

Best for

- Symmetrical rigs
- Clean ‘designed’ movement

Phase

#### Cross

**

Draws a cross/plus (+) path. With Phase, multiple fixtures create rotating, layered cross patterns.

Best for

- Geometric designs
- Layered multi-mover looks

Phase

### Feature shapes

More complex shapes for standout moments.

#### Diamond

**

A sharp diamond path with strong corners. Great for crisp, rhythmic looks.

Best for

- Tight geometric movement
- Pop/EDM drops

Phase

#### Triangle

**

A three-point triangular path. Phase can create a rotating triangle chase across multiple movers.

Best for

- Geometric beam designs
- Rhythmic movement

Phase

#### Star

**

Draws a five-point star with dramatic line-crossing movement. Looks especially strong in haze.

Best for

- High-impact ‘wow’ moments
- Dramatic, crisscrossing motion

Phase

#### Vertical Figure of 8

**

A vertical infinity pattern (8 turned 90°). Great for adding variation to standard figure-8 motion.

Best for

- Adding variety to movement
- Lifting motion up the stage

Phase

### Energy & random

Organic, unpredictable movement that still stays smooth.

#### Burst

**

Moves outward from a center point and returns, like an expanding ‘burst’. Great for pulsing, breathing movement.

Best for

- Builds and drops
- Pulsing ‘breathing’ motion

Phase

#### All Random

**

Generates random arc movements for each fixture while keeping transitions smooth and usable on stage.

Best for

- Organic motion
- Avoiding repetition in long sets

Phase

#### Random Together

**

Random movement where fixtures tend to move together in a coordinated way, creating controlled chaos.

Best for

- Fun, energetic looks
- When you want random without messy results

Phase
