---
title: "Keyboard Shortcuts & Glossary - Programmer Manual - DMXDesktop"
lang: en
source: /es/knowledgebase/programmer-manual/shortcuts-and-glossary
---

Manual del Programador Atajos de Teclado y Glosario

Manual del Programador

# Atajos de Teclado y Glosario

Referencia rápida para atajos de teclado y definiciones de términos clave de iluminación.

## 23. Keyboard Shortcuts

### Global Navigation

| Key | Action |
| --- | --- |
| I | Open Intensity tab |
| C | Open Colors tab |
| P | Open Positions tab |
| B | Open Beams tab |
| Q | Show Cue Faders |
| S | Show Cue Stacks |
| L | Return to Layout (floorplan home) |
| R | Enter Record mode |
| D | Enter Delete mode |
| Escape | Cancel current mode / return to default |
| Ctrl+Q | Show Faders panel |
| Ctrl+H | Go Home (layout) |

### Floorplan

| Key | Action |
| --- | --- |
| Ctrl+A | Select all fixtures |
| Ctrl+D | Deselect all fixtures |
| Ctrl+Z | Undo last layout change |
| Ctrl+Click | Toggle fixture selection |
| Ctrl+Scroll | Expand/contract fixture spacing |

### Controls

| Action | Shortcut |
| --- | --- |
| Reset slider to default | Double-click the slider handle |
| Reset Pan/Tilt to center | Double-click Pan or Tilt slider |
| Reset fan to zero | Double-click Fan slider |
| Reset encoder to 50% | Double-click encoder knob |
| Reset Master Dimmer to 100% | Double-click the master encoder |
| Reset effect speed | Double-click speed slider (resets to 0 = 1/1 beat) |

## 24. Glossary

Attribute GroupA category of channel types: Intensity, Color, Position, or Beam. Used by LTP rules to determine priority.

Beat SyncLocking effect or chase timing to an incoming BPM source (audio detection, Ableton Link, manual tap).

ChaseA cue stack mode that continuously loops through steps automatically.

CrossfadeThe smooth transition between two states over a specified duration.

CueA saved snapshot of fixture states - intensity, color, position, beam, and effects.

Cue StackAn ordered sequence of cues with transitions and timing - can be a chase or manual stack.

DMXDigital Multiplex - the standard protocol for lighting control. Each universe has 512 channels.

EffectAn automated animation applied to fixtures - color cycling, movement patterns, pulse, chase, etc.

Execute FunctionA trigger button in the 10×10 execute grid - snaps to full on click, no fader.

FaderA vertical slider controlling intensity or cue playback level (0–255).

FanSpreading a value (like pan position) symmetrically across multiple selected fixtures.

FixtureA lighting instrument (moving head, LED par, wash light, etc.) controlled via DMX.

FloorplanThe 2D bird's-eye representation of your stage with fixture positions.

Follow TimeIn a stack, the delay before auto-advancing to the next step. Blank = wait for Go.

Ghost FixtureA visual dot on the floorplan representing a channel-group-remapped section of a multi-head fixture.

GoboA metal or glass pattern disc inserted in a fixture's beam path to project shapes.

GroupA named collection of fixtures for quick selection and bulk control.

LTPLatest Takes Priority - the rule that the most recently activated command wins for a given channel.

Master DimmerA global intensity control (0–100%) that scales all output.

MCUMackie Control Universal - a MIDI protocol supporting motorized faders, scribble strips, and VU meters.

MIDIMusical Instrument Digital Interface - used for hardware controller communication.

MergeCombining programmer state with an existing cue, adding or updating values without replacing the cue.

PanHorizontal rotation of a moving fixture (0–255).

Pixel MapA layout defining how multi-pixel fixtures are arranged for per-pixel effects.

PrismAn optical element that splits or rotates the beam into multiple images.

ProgrammerThe workspace where you build and modify lighting states before recording them as cues.

RecordSaving the current programmer state as a cue, function, or stack step.

Release TimeHow long a cue stack takes to fade out when stopped.

RestoreLoading a cue's saved state back into the programmer for editing.

TiltVertical rotation of a moving fixture (0–255).

TrackingA cue stack feature where values from earlier steps carry forward unless explicitly overridden.

UniverseA DMX output path containing 512 channels.
