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Funktionen Programmierer DJ Mode 3D-VisualizerNEU Preise Hilfe Über
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Funktionen Programmierer DJ Mode 3D-VisualizerNEU Preise Hilfe Über

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  • Der Programmierer & Grundriss
  • Programmiereigenschaften
  • Effekte
  • Aufzeichnen & Abspielen von Cues
  • Cues bearbeiten & zusammenführen
  • Cue-Stapel & Ausführungsraster
  • Merge Wizard, Einstellungen & Inspektor
  • MIDI-Steuerung & 3D-Visualizer
  • Tastenkombinationen & Glossar
    • 23. Keyboard Shortcuts
    • 24. Glossary

Programmierhandbuch

  • Der Programmierer & Grundriss
  • Programmiereigenschaften
  • Effekte
  • Aufzeichnen & Abspielen von Cues
  • Cues bearbeiten & zusammenführen
  • Cue-Stapel & Ausführungsraster
  • Merge Wizard, Einstellungen & Inspektor
  • MIDI-Steuerung & 3D-Visualizer
  • Tastenkombinationen & Glossar
    • 23. Keyboard Shortcuts
    • 24. Glossary

Tastenkombinationen & Glossar

Schnellreferenz für Tastenkombinationen und Definitionen wichtiger Beleuchtungsterminologie.

23. Keyboard Shortcuts

Global Navigation

KeyAction
IOpen Intensity tab
COpen Colors tab
POpen Positions tab
BOpen Beams tab
QShow Cue Faders
SShow Cue Stacks
LReturn to Layout (floorplan home)
REnter Record mode
DEnter Delete mode
EscapeCancel current mode / return to default
Ctrl+QShow Faders panel
Ctrl+HGo Home (layout)

Floorplan

KeyAction
Ctrl+ASelect all fixtures
Ctrl+DDeselect all fixtures
Ctrl+ZUndo last layout change
Ctrl+ClickToggle fixture selection
Ctrl+ScrollExpand/contract fixture spacing

Controls

ActionShortcut
Reset slider to defaultDouble-click the slider handle
Reset Pan/Tilt to centerDouble-click Pan or Tilt slider
Reset fan to zeroDouble-click Fan slider
Reset encoder to 50%Double-click encoder knob
Reset Master Dimmer to 100%Double-click the master encoder
Reset effect speedDouble-click speed slider (resets to 0 = 1/1 beat)

24. Glossary

Attribute Group
A category of channel types: Intensity, Color, Position, or Beam. Used by LTP rules to determine priority.
Beat Sync
Locking effect or chase timing to an incoming BPM source (audio detection, Ableton Link, manual tap).
Chase
A cue stack mode that continuously loops through steps automatically.
Crossfade
The smooth transition between two states over a specified duration.
Cue
A saved snapshot of fixture states — intensity, color, position, beam, and effects.
Cue Stack
An ordered sequence of cues with transitions and timing — can be a chase or manual stack.
DMX
Digital Multiplex — the standard protocol for lighting control. Each universe has 512 channels.
Effect
An automated animation applied to fixtures — color cycling, movement patterns, pulse, chase, etc.
Execute Function
A trigger button in the 10×10 execute grid — snaps to full on click, no fader.
Fader
A vertical slider controlling intensity or cue playback level (0–255).
Fan
Spreading a value (like pan position) symmetrically across multiple selected fixtures.
Fixture
A lighting instrument (moving head, LED par, wash light, etc.) controlled via DMX.
Floorplan
The 2D bird's-eye representation of your stage with fixture positions.
Follow Time
In a stack, the delay before auto-advancing to the next step. Blank = wait for Go.
Ghost Fixture
A visual dot on the floorplan representing a channel-group-remapped section of a multi-head fixture.
Gobo
A metal or glass pattern disc inserted in a fixture's beam path to project shapes.
Group
A named collection of fixtures for quick selection and bulk control.
LTP
Latest Takes Priority — the rule that the most recently activated command wins for a given channel.
Master Dimmer
A global intensity control (0–100%) that scales all output.
MCU
Mackie Control Universal — a MIDI protocol supporting motorized faders, scribble strips, and VU meters.
MIDI
Musical Instrument Digital Interface — used for hardware controller communication.
Merge
Combining programmer state with an existing cue, adding or updating values without replacing the cue.
Pan
Horizontal rotation of a moving fixture (0–255).
Pixel Map
A layout defining how multi-pixel fixtures are arranged for per-pixel effects.
Prism
An optical element that splits or rotates the beam into multiple images.
Programmer
The workspace where you build and modify lighting states before recording them as cues.
Record
Saving the current programmer state as a cue, function, or stack step.
Release Time
How long a cue stack takes to fade out when stopped.
Restore
Loading a cue's saved state back into the programmer for editing.
Tilt
Vertical rotation of a moving fixture (0–255).
Tracking
A cue stack feature where values from earlier steps carry forward unless explicitly overridden.
Universe
A DMX output path containing 512 channels.
← MIDI-Steuerung & 3D-Visualizer
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