- Attribute Group
- A category of channel types: Intensity, Color, Position, or Beam. Used by LTP rules to determine priority.
- Beat Sync
- Locking effect or chase timing to an incoming BPM source (audio detection, Ableton Link, manual tap).
- Chase
- A cue stack mode that continuously loops through steps automatically.
- Crossfade
- The smooth transition between two states over a specified duration.
- Cue
- A saved snapshot of fixture states — intensity, color, position, beam, and effects.
- Cue Stack
- An ordered sequence of cues with transitions and timing — can be a chase or manual stack.
- DMX
- Digital Multiplex — the standard protocol for lighting control. Each universe has 512 channels.
- Effect
- An automated animation applied to fixtures — color cycling, movement patterns, pulse, chase, etc.
- Execute Function
- A trigger button in the 10×10 execute grid — snaps to full on click, no fader.
- Fader
- A vertical slider controlling intensity or cue playback level (0–255).
- Fan
- Spreading a value (like pan position) symmetrically across multiple selected fixtures.
- Fixture
- A lighting instrument (moving head, LED par, wash light, etc.) controlled via DMX.
- Floorplan
- The 2D bird's-eye representation of your stage with fixture positions.
- Follow Time
- In a stack, the delay before auto-advancing to the next step. Blank = wait for Go.
- Ghost Fixture
- A visual dot on the floorplan representing a channel-group-remapped section of a multi-head fixture.
- Gobo
- A metal or glass pattern disc inserted in a fixture's beam path to project shapes.
- Group
- A named collection of fixtures for quick selection and bulk control.
- LTP
- Latest Takes Priority — the rule that the most recently activated command wins for a given channel.
- Master Dimmer
- A global intensity control (0–100%) that scales all output.
- MCU
- Mackie Control Universal — a MIDI protocol supporting motorized faders, scribble strips, and VU meters.
- MIDI
- Musical Instrument Digital Interface — used for hardware controller communication.
- Merge
- Combining programmer state with an existing cue, adding or updating values without replacing the cue.
- Pan
- Horizontal rotation of a moving fixture (0–255).
- Pixel Map
- A layout defining how multi-pixel fixtures are arranged for per-pixel effects.
- Prism
- An optical element that splits or rotates the beam into multiple images.
- Programmer
- The workspace where you build and modify lighting states before recording them as cues.
- Record
- Saving the current programmer state as a cue, function, or stack step.
- Release Time
- How long a cue stack takes to fade out when stopped.
- Restore
- Loading a cue's saved state back into the programmer for editing.
- Tilt
- Vertical rotation of a moving fixture (0–255).
- Tracking
- A cue stack feature where values from earlier steps carry forward unless explicitly overridden.
- Universe
- A DMX output path containing 512 channels.