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  • Der Programmierer & Grundriss
  • Programmiereigenschaften
  • Effekte
  • Aufzeichnen & Abspielen von Cues
  • Cues bearbeiten & zusammenführen
  • Cue-Stapel & Ausführungsraster
  • Merge Wizard, Einstellungen & Inspektor
    • 18. The Merge Wizard — Advanced Workflows
    • 19. Programmer Settings
    • 20. The Inspector — Debugging & Monitoring
  • MIDI-Steuerung & 3D-Visualizer
  • Tastenkombinationen & Glossar

Programmierhandbuch

  • Der Programmierer & Grundriss
  • Programmiereigenschaften
  • Effekte
  • Aufzeichnen & Abspielen von Cues
  • Cues bearbeiten & zusammenführen
  • Cue-Stapel & Ausführungsraster
  • Merge Wizard, Einstellungen & Inspektor
    • 18. The Merge Wizard — Advanced Workflows
    • 19. Programmer Settings
    • 20. The Inspector — Debugging & Monitoring
  • MIDI-Steuerung & 3D-Visualizer
  • Tastenkombinationen & Glossar

Merge Wizard, Einstellungen & Inspektor

Erweiterte Werkzeuge für komplexe Zusammenführungsoperationen, Attributprioritätseinstellungen und Echtzeit-DMX-Überwachung.

18. The Merge Wizard — Advanced Workflows

The Merge Wizard is a modal dialog for complex merge operations — combining multiple cues, building stacks from existing cues, and more.

Opening the Merge Wizard

  1. Click the Merge button in the toolbar
  2. Click Merge Wizard in the sub-toolbar that appears

The Wizard Layout

The wizard has two main sections:

Merge Wizard
Sources (merge from)
Target (merge into)
CancelMerge

Step 1: Choose Sources

Select what to merge from (check one or more):

  • Programmer State — Your current programmed values (auto-checked if the programmer has data; disabled if empty)
  • Individual Cues — Check any combination of existing cues. Each shows its name and fixture count.

You must select at least one source.

Step 2: Choose Target

Select where to merge into (pick one):

TargetWhat Happens
Existing CueMerges all sources into the selected cue. Existing fixture data in the cue is preserved; source data overlays on top.
New CueCreates a fresh cue from the merged result. Enter a name (auto-numbered if blank).
Existing Cue StackAdds source cues as steps. Choose an action: Append, Insert at position, or Replace step.
New Cue StackCreates a new stack with source cues as steps. Enter a name.

Stack Actions (when targeting a cue stack)

ActionWhat Happens
AppendAdds new steps at the end of the stack
Insert at positionInserts at a specific step number (e.g., insert after step 3)
Replace stepReplaces an existing step with the merged result

Merge Priority Order

When multiple sources have values for the same fixture and channel:

  1. Sources are merged in the order they appear (top to bottom)
  2. Later sources override earlier ones for the same channel
  3. Programmer state is always applied last — giving it the highest priority
Example: Cue 1 sets fixture A to Red. Cue 2 sets fixture A to Blue. Programmer sets fixture A's intensity to 80%.

Result: Fixture A = Blue at 80% (Cue 2 overrides Cue 1's color, programmer overrides both on intensity).

Walkthrough: Building a Stack from Existing Cues

You have 6 cues and want to combine them into a "Song 1" stack:

  1. Click Merge → Merge Wizard
  2. Check Cues 1, 2, 3, 4, 5, and 6 in order
  3. Set target to New Cue Stack, name it "Song 1"
  4. Click Merge
  5. A new stack appears with 6 steps, one per cue
  6. Double-click the stack label to open the editor and fine-tune timing

Walkthrough: Combining Two Cues Into One

You have "Front Wash" (Cue 1) and "Back Light" (Cue 2) and want to combine them into a single "Full Stage" cue:

  1. Click Merge → Merge Wizard
  2. Check both Cue 1 and Cue 2
  3. Set target to New Cue, name it "Full Stage"
  4. Click Merge
  5. The new cue contains fixtures from both cues

19. Programmer Settings

Click the Settings button (gear icon) in the toolbar to access programmer-specific settings.

Attribute Group LTP

What is LTP? LTP stands for Latest Takes Priority — the standard rule in DMX lighting that says "the most recent command wins." When two cues try to control the same channel, the one activated last takes priority.

DMXDesktop gives you a choice of how LTP applies:

SettingBehaviorExample
Per-Channel LTP (OFF)Each channel is independent. Two cues can share control of the same fixture.Cue 1 sets Red=255. Cue 2 sets Blue=255. Result: Purple (both values active).
Per-Attribute Group LTP (ON, default)The latest cue owns the entire attribute group.Cue 2 sets Blue=255. Result: Blue only — Cue 2 takes over the entire color group, clearing Red and Green.

The attribute groups are:

GroupChannels Included
IntensityDimmer, master intensity
ColorRed, Green, Blue, Cyan, Magenta, Yellow, White, Amber, UV, color wheel
PositionPan, Tilt
BeamGobo, prism, shutter, strobe, iris, zoom, focus, frost

When to Use Which

  • Per-Channel LTP — Good for layering partial looks. You can have one cue control red and another control blue, and they'll blend. More flexible but can create unexpected mixes.
  • Per-Attribute Group LTP — Good for clean scene changes. Each cue fully owns its attribute groups, preventing leftover values from previous cues. More predictable.

20. The Inspector — Debugging & Monitoring

The Inspector is a diagnostic tool that shows you exactly what's happening in the programmer, inside your cues, and on the live DMX output.

Opening the Inspector

Click the Inspector button (table icon) in the toolbar.

Inspector Tabs

Programmer Tab

Shows the current state of every channel in the programmer:

  • Fixture count and selected count at the top
  • A grid showing each fixture's values, organized by attribute type
  • Record as Cue button for quick recording
  • Clear All button to reset the programmer

Cue Contents Tab

Inspect what's stored inside any cue:

  1. Select a cue from the dropdown
  2. View all stored channel values in the grid
  3. For cue stacks, click individual step buttons to view each step's data
  4. Click Restore to Programmer to load the cue for editing

Live Output Tab

Real-time monitoring of the actual DMX output being sent to your fixtures:

  • Updates continuously as channels change
  • Shows what's really going out the wire
  • Useful for verifying that your cues, stacks, and effects are producing the expected output

Column Filters

Toggle which attribute types to display:

FilterShows
IntensityDimmer values with percentages
ColorRGB/CMY color swatches with hex codes
PositionPan (P:) and Tilt (T:) values
BeamGobo, prism, zoom, iris, focus, shutter, strobe
EffectsActive color and position effects

Display Modes

ModeBest For
CompactQuick overview — abbreviated info
DetailFull channel names and individual values
← Cue Stacks & Ausführungsraster
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