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  • Der Programmierer & Grundriss
  • Programmiereigenschaften
  • Effekte
  • Aufzeichnen & Abspielen von Cues
  • Cues bearbeiten & zusammenführen
    • 13. Editing Cues — Restore, Rename, Delete
    • 14. Merging — Combining Looks Together
    • 15. Removing Fixtures from Cues
  • Cue-Stapel & Ausführungsraster
  • Merge Wizard, Einstellungen & Inspektor
  • MIDI-Steuerung & 3D-Visualizer
  • Tastenkombinationen & Glossar

Programmierhandbuch

  • Der Programmierer & Grundriss
  • Programmiereigenschaften
  • Effekte
  • Aufzeichnen & Abspielen von Cues
  • Cues bearbeiten & zusammenführen
    • 13. Editing Cues — Restore, Rename, Delete
    • 14. Merging — Combining Looks Together
    • 15. Removing Fixtures from Cues
  • Cue-Stapel & Ausführungsraster
  • Merge Wizard, Einstellungen & Inspektor
  • MIDI-Steuerung & 3D-Visualizer
  • Tastenkombinationen & Glossar

Bearbeiten & Zusammenführen von Cues

Ändern Sie aufgezeichnete Cues – wiederherstellen zum Bearbeiten, neue Werte einfügen oder bestimmte Fixtures entfernen.

13. Editing Cues — Restore, Rename, Delete

Once a cue is recorded, you can modify it in several ways.

Restoring a Cue to the Programmer

"Restoring" loads a cue's saved state back into the programmer so you can make changes:

  1. Click the Restore button (rotate-ccw icon) in the toolbar
  2. Click the cue fader button you want to edit
  3. Confirm in the dialog
  4. The cue's state fills the programmer — intensity, color, position, beams, effects all loaded
  5. Make your changes using the attribute panels
  6. Record over the same slot to save, or Merge to update selectively

Tip

Restoring does not activate the cue on the output — it only loads the values into the programmer for editing.

Renaming a Cue

  1. Click the Rename button (square-pen icon) in the toolbar
  2. Click the cue fader button you want to rename
  3. Enter the new name in the dialog and press Enter
  4. Rename mode stays active — you can rename multiple cues without re-entering the mode

Press Escape to exit rename mode.

Deleting a Cue

  1. Click the Delete button (circle-x icon) or press D
  2. Click the cue fader button you want to delete
  3. Confirm the deletion

Warning

If the cue is referenced by any cue stacks, DMXDesktop warns you: "This cue is used by Stack 1, Stack 2. Deleting it will remove this step from those stacks. Continue?"

Delete mode stays active for multiple deletions. Press Escape to exit.

Note

Fixture faders cannot be deleted — they're automatically managed based on your patch.

Walkthrough: Editing an Existing Cue

Let's say Cue 3 is a "Blue Wash" but you want to add some movers with a gobo:

  1. Click Restore → click Cue 3's button → Confirm
  2. The programmer now shows the blue wash state
  3. Ctrl+Click your moving heads to add them to the selection
  4. Press B → select a gobo, set rotation to 20%
  5. Press C → set the movers to the same blue
  6. Press R → click Cue 3 again → Confirm overwrite
  7. Cue 3 now includes both the original blue wash AND the movers with gobos

14. Merging — Combining Looks Together

Merging lets you add programmer values into an existing cue without replacing what's already there. It's the key to building complex cues incrementally.

Quick Merge (The Simple Way)

The fastest way to add something to a cue:

  1. Program the values you want to add (select fixtures, set colors, etc.)
  2. Click the Merge button (green merge icon)
  3. Click the target cue's fader button
  4. Done — programmer values are merged in. A "Merged into cue" toast confirms success.

How Quick Merge Works

Source A
Existing Cue State
+
Source B
Programmer State
=
Result
Updated Cue State

The rules:

  • New fixtures in the programmer are added to the cue
  • Existing fixtures in the cue get their values updated with the programmer's values
  • Fixtures in the cue but NOT in the programmer are left untouched
  • If you have specific fixtures selected on the floorplan, only those fixtures are merged (even if the programmer has data for others)
  • Effects are always included if present in the programmer

Quick Merge vs. Record Overwrite

OperationWhat Happens to Existing Data
Record (to existing slot)Completely replaces the cue — old data is gone
Quick MergeAdds to / updates the cue — existing data preserved

When to use each:

  • Record when you want a clean slate — "this IS the new cue"
  • Merge when you want to add to what's there — "add these movers to the existing wash"

Walkthrough: Merging a Position Look Into a Color Cue

Cue 1 has a blue wash on your LED pars. You want to add moving head positions without touching the blue wash:

  1. Select your moving heads on the floorplan
  2. Press P, position them in a fan across the stage
  3. Click Merge → click Cue 1
  4. Cue 1 now has BOTH the blue wash (untouched) AND the moving head positions

For the advanced Merge Wizard (multi-source merges, merging into stacks), see Section 18 — The Merge Wizard.

15. Removing Fixtures from Cues

Sometimes you want to take specific fixtures out of a cue without deleting the whole thing.

How to Remove Fixtures

  1. Select the fixtures you want to remove on the floorplan
  2. Click the Remove button (red split icon)
  3. Click the target cue's fader button
  4. Confirm in the dialog: "Are you sure you want to remove the selected fixtures from this cue?"
  5. Those fixtures are removed from the cue; all other fixtures remain

When to Use Remove

  • A cue was recorded with too many fixtures and you want to trim it
  • You're splitting a large cue into smaller, fixture-specific cues
  • A fixture was repurposed and shouldn't be in this cue anymore

Tip

Remove mode stays active for multiple operations. Press Escape to exit.

← Aufzeichnen & Abspielen von Cues
Cue Stacks & Ausführungsraster →
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